Sounds Boss
※どの楽曲のデータも"3ループ+α"の尺で収録しています。
※ループ加工時は2ループ目の始終でループ処理してください。(1ループ目は残響が含まれないため。)
※Introについて…〇のものはIntro専用のフレーズが入っているため、ループ加工時にご注意ください。
B-01-01
Covered with Deep Darkness
MP3
BPM
Time
Rhythm
Intro
112
01:35
6/8
〇
Excavation Site: Arukuni > The Fallen Crown City > The Altar of the Eclipsed Sun
Excavation Site: Arukuni > The Fallen Crown City > The Altar of the Eclipsed Sun
It is a cinematic battle theme with a heavy, weighty feel and a distinctive choir. Using it for a final boss battle or similar climactic encounter will enhance the sense of grandeur and intensity.
Long ago, in the age of darkness that once shrouded Arukuni, a tyrant of overwhelming power cast his dominion upon the land. Among his countless victims was a saint, pure of heart yet condemned to oblivion. In the fleeting moments before his life was taken, he sealed his final melody—an elegy of despair, carved into the very fabric of existence.
A song drenched in the abyss of hopelessness, it stands as an eternal testament to the demon king’s unchallenged supremacy.
B-03-02
Cyber-Khakkhara
MP3
BPM
Time
Rhythm
Intro
154
01:30
4/4
〇
Excavation Site: Kanokuni > The Twilight Isle > The Sanctum of Dusk’s Cleansing
Excavation Site: Kanokuni > The Twilight Isle > The Sanctum of Dusk’s Cleansing
This track is based on traditional Japanese elements with a touch of electro, emphasizing dynamic energy. It’s perfect for intense boss battles or any scene that calls for a bold and stylish vibe.
Long ago, in the distant realm of the Twilight Isle, there was a sacred keeper who devoted himself to an arduous path, seeking to forge a world free from corruption. Through relentless discipline, he attained the power to purge all impurities with but a single staff.
Upon his passing, the staff was enshrined within the Sanctum of Dusk’s Cleansing, retaining its divine purification even to this day. It is said that, on one fateful night, when tens of thousands of fiends descended in a relentless assault, the staff called forth a tempest of divine lightning, striking them down in an instant—erasing their existence from the world.
B-01-02
Eternal Best Rivals
MP3
BPM
Time
Rhythm
Intro
146
01:06
4/4
×
Excavation Site: Arukuni > The Castle City > The Battleground
Excavation Site: Arukuni > The Castle City > The Battleground
This battle track features two violins that, at times, chase each other in a playful manner, and at other times, move in sync like a three-legged race, progressing rhythmically. The harpsichord interlude adds a touch of medieval atmosphere. The piece evokes an image not of a fight against a villainous foe, but of an intense, yet evenly matched competition between two individuals standing side by side, struggling to prove who is superior.
In Castle City, there is a legendary battle passed down through the centuries. It was a duel between the leaders of two knightly orders, fought for the right to rule over the vast forest rich in natural beauty. Both leaders possessed extraordinary physical abilities and intellect, and they mutually acknowledged each other's prowess. As a result, the duel that unfolded between them radiated a divine aura.
B-01-03
Swift Charge!!
MP3
BPM
Time
Rhythm
Intro
162
01:38
4/4
×
Excavation Site: Kanokuni > The Continent of Conquest > The Cliffs of the Wind Deity
Excavation Site: Kanokuni > The Continent of Conquest > The Cliffs of the Wind Deity
This is a boss battle theme featuring a lively rhythm, sophisticated harmonies, and an ethnic-inspired melody. It pairs well with characters who exude a cool, refined beauty.
Once a mighty mountain range, these cliffs were sculpted by the relentless divine gales unleashed by the Wind Deity. Now, only jagged precipices remain, carved into sheer drops by the ceaseless tempests.
Dwelling upon these treacherous heights are a tribe of beastfolk, their movements as fluid as the wind itself. They bound effortlessly across the cliffs, traversing the abyss with uncanny ease. To outsiders, they are neither foes nor allies—before granting trust, they impose a trial upon all who dare set foot in their domain.
B-03-03
Swifter Charge!!!!
MP3
BPM
Time
Rhythm
Intro
165
02:16
4/4
×
Excavation Site: Kanokuni > The Continent of Conquest > The Cliffs of the Wind Deity
Excavation Site: Kanokuni > The Continent of Conquest > The Cliffs of the Wind Deity
A high-energy track combining ethnic and electro elements. Perfect for intense boss scenes or rhythm games where you need that extra drive.
The trial that the gods imposed upon them was beyond imagination.
Encouraged by a neighboring nation rapidly expanding its power through the development of mechanical magic, they fought for their species' survival. With the pride of being the guardians of the cliff, they stood against the mechanization of the Mother Earth, determined to protect it at all costs.
B-01-05
Swinging Satan
MP3
BPM
Time
Rhythm
Intro
138
01:29
4/4
×
Excavation Site: Kanokuni > Demon Heaven > Demon King's Castle
Excavation Site: Kanokuni > Demon Heaven > Demon King's Castle
This upbeat and humorous electro-swing track could make for a perfect background music choice for a cheerful boss fight. Its lively rhythm and playful tone would bring energy and fun to the scene!
With no hero daring to storm his castle, the Demon King, bored from the lack of challenges, decided to turn his entire fortress into a chaotic party with his servants, indulging in revelry all night long.
B-01-04
Tricky Future
MP3
BPM
Time
Rhythm
Intro
150
00:52
4/4
〇
Excavation Site: Arukuni > The City of Inquiry > The Photon Research Institute
Excavation Site: Arukuni > The City of Inquiry > The Photon Research Institute
This track features a low center of gravity, incorporating rich electronic elements with a distinct ethnic influence. It is well-suited for battles against mechanical constructs or bosses within a futuristic setting.
Within the hallowed halls of the Photon Research Institute, where the pinnacle of scientific advancement converged, a forbidden project neared completion—a machine to traverse the currents of time itself. Yet, in the midst of its trial run, catastrophe struck. A rift was torn through the fabric of reality, and from the depths of an unseen future, an abomination emerged, unshackled by the laws of this era.
Through desperate measures, the entity was banished back to the future from whence it came. Yet the consequences were irreversible—the research into time travel was declared an eternal taboo, and the project was sealed away, never to be resumed.
B-03-01
Vagabond Styler
MP3
BPM
Time
Rhythm
Intro
129
01:52
4/4
〇
Excavation Site: Kanokuni > The Timeworn Path > The Fountain Square
Excavation Site: Kanokuni > The Timeworn Path > The Fountain Square
This Spanish-inspired track is based on rhythmic percussion and flamenco guitar, combining a lively, refreshing feel with a touch of intensity. The music creates an upbeat atmosphere that makes you feel both energized and excited. It works perfectly for a boss fight in the city, but surprisingly, it could also fit an unexpected ending scene, adding an intriguing and lively vibe.
"In the fountain square located at the heart of the town, an unusually large crowd had gathered. Curious, I approached to see what was happening, only to find two young men standing motionless, glaring at each other as though ready to start a brawl."
– From the Old Highway Municipal Office Diary
B-01-06
Who calls me_
MP3
BPM
Time
Rhythm
Intro
144
01:40
4/4
×
Excavation Site: Kanokuni > The Untamed Continent > The Heart of the Eternal Night Spire
Excavation Site: Kanokuni > The Untamed Continent > The Heart of the Eternal Night Spire
This BGM is designed to evoke the sensation of battling an unknown, unfathomable entity. It is well-suited for eerie encounters, unsettling scenes, or deep dungeons hidden within ancient temples.